There are two possible objectives an artist can have. One is to create something the people will
remember, and the other is to make money.
Unfortunately, artists have different opinions about what
makes a piece memorable, and so when they work together the only way for them
to stay unified is to orient themselves towards making money. That’s why it’s rare to find massive, big
budget movies, video games or TV Shows that are truly enlightening. Unless they are directed by an artist with an
iron fist, those forms of entertainment rarely accomplish more than making a
profit.
And that’s why in terms of artistic mediums, video games
fall short. Unlike books or independent
films, it’s not very easy for an individual to set out on his own and program a
video game. Coding takes a lot of work
and a huge team of people, that’s why the big budget games, despite being fun,
are rarely very memorable. Of course,
there are exceptions to the rule, such as the indie game Braid created by Jonathon
Blow.
Most games that are unified under a single artist’s vision
tend to be cheap and short. Here are
just a few I’ve found to be exceptional.
1. Loved. Loved takes about four or five minutes to
complete. However, once you’ve finished
it I guarantee you will want to return and explore the mechanics because even
though there is only one result, there are multiple ways to complete the game. What’s amazing about this tiny platformer is
that two people with different personalities can play it and have entirely different
experiences.
Loved
Loved
2. You Find Yourself In a Room. Do not play this script based story game
unless you want to be insulted and have your inner essence torn out and ripped
apart. It is frustrating, disturbing and
more than a little inappropriate as it breaches the subject taboo to gamers of,
“Why are you wasting your time with this?”
You Find Yourself in a Room
You Find Yourself in a Room
3. 400 Years. I’ve never been brought to tears by a game,
but this beautiful platformer came close.
It’s short, sweet and sad – you play as a rock trying to save the world
in four hundred years by waiting for rivers to freeze, trees to grow, and
people to develop civilization.
400 Years
400 Years
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